Radious total war mod need units
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Peninsular Corp: same as previous, with some extra cheap units and almost no heavy cavalry (easy).Britain: great shooting, weak melee, most units can form squares (easy).France 1799: no comment, as it will drastically change in upcoming 7.2 version.France (guard): overall best units in all areas, but very expensive, so only a small elite army can be built (hard).France (armée d'Espagne): same as previous, but without heavy cavalry and more massive reserve units (medium).France 1811: overall good, especially artillery (medium).France 1806: very good everywhere, fast and accurate, best NTW3 faction (very easy).The unusable mini-map is now 2.5 times larger and usable.In battle private chats color has been changed from the unreadable dark purple to readable red.
Radious total war mod need units free#
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Slower moving formations with realistic fatigue mechanics susceptible to morale hits, Musket accuracy decreases greatly with distance, and improves immensely at point blank range, time your bayonet charges in between reloads for maximum effectiveness.Absolutely realistic realism including the cavalry stamina, artillery ratio and musket accuracy at different ranges.1526 Historical Units and Models to Choose from with highly detailed colorful and unique uniforms textures.Victory conditions are set for Players within the pre-battle loading screen or within gameplay as shown on the mini map.Typically Maps are much larger and battles can be played over great distances for longer.Customized Historical and Scenario's with Multiple faction and unit Options.This mod completely overhauls the combat mechanics unlike any other. All units are much slower to simulate the pace of the battle era. Historical Accuracy Dynamics and Mechanics.